SASCO pickups hosted by the 49th Commandos.
Be there 0700
Game start 0730
Game 1: Opfor's Vacation
Force on Force game with Team 1 starting at the pylons and Team 2 starting at the main bunker. Instant respawn back at base, only 3 respawns allowed (meaning 4 lives including the one you started with).
Game 2: VIO
Similar to two flag CTF. Each base has an object that needs to be captured by the opposing team. A team must have both the enemy object and their own object at their base to win. 1 Hour time limit. If either base is occupied by enemy forces, simply wait until they leave to respawn or move away from the area and respawn there. 2 minute respawn at base.
Game 3: Ol' switcharoo
Same as game 2, switch sides.
Game 4: Rodeo full of clowns
Plant the bomb gametype. Bomb prop will be given to the attacking team to plant inside the bunker. Once planted the attacking team must defend the bomb prop for 5 minutes.
If the bunker is overrun the defending team can respawn away from the area and attempt to disarm it.
To arm the bomb, lift up the top of the ammo can and set the kitchen timer inside to 5 minutes. When the timer goes off, the bomb has exploded.
To disarm the bomb, the defending team must remove the kitchen timer from the bomb prop.
Any attacking team member transporting the bomb must use a handgun and sling their rifle to their back while transporting it. If they don't have a handgun they must not use any weapon.
Respawn at base 2 minutes.
*I came up with these scenarios that were simple, but still objective based, and still maintained mil-sim properties without it being too complicated. If anyone has any problems with this, lemme know. *
Be there 0700
Game start 0730
Game 1: Opfor's Vacation
Force on Force game with Team 1 starting at the pylons and Team 2 starting at the main bunker. Instant respawn back at base, only 3 respawns allowed (meaning 4 lives including the one you started with).
Game 2: VIO
Similar to two flag CTF. Each base has an object that needs to be captured by the opposing team. A team must have both the enemy object and their own object at their base to win. 1 Hour time limit. If either base is occupied by enemy forces, simply wait until they leave to respawn or move away from the area and respawn there. 2 minute respawn at base.
Game 3: Ol' switcharoo
Same as game 2, switch sides.
Game 4: Rodeo full of clowns
Plant the bomb gametype. Bomb prop will be given to the attacking team to plant inside the bunker. Once planted the attacking team must defend the bomb prop for 5 minutes.
If the bunker is overrun the defending team can respawn away from the area and attempt to disarm it.
To arm the bomb, lift up the top of the ammo can and set the kitchen timer inside to 5 minutes. When the timer goes off, the bomb has exploded.
To disarm the bomb, the defending team must remove the kitchen timer from the bomb prop.
Any attacking team member transporting the bomb must use a handgun and sling their rifle to their back while transporting it. If they don't have a handgun they must not use any weapon.
Respawn at base 2 minutes.
*I came up with these scenarios that were simple, but still objective based, and still maintained mil-sim properties without it being too complicated. If anyone has any problems with this, lemme know. *