49th Commandos

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49th Commandos

49th Commandos gathering spot.


2 posters

    COMMANDOS OFFICAL RULES SET VERSION 1 UPDATED 1,MARCH2010

    viper
    viper


    Posts : 119
    Join date : 2009-07-04
    Location : Tucson, Arizona

    COMMANDOS OFFICAL RULES SET VERSION 1 UPDATED 1,MARCH2010 Empty COMMANDOS OFFICAL RULES SET VERSION 1 UPDATED 1,MARCH2010

    Post  viper Thu Feb 18, 2010 12:49 pm

    If you are attending any of the events hosted by the 49Th Commando Grenadiers. Please take a moment to read the follwing rules and guidlines.We strive to up hold a very high standard of play. We believe that while fair, they are also Flexiable. . Each rule has been set fourth to allow for maximum safety while also allowing for realistic Military combat simulations. Anyone who takes part in our events is expected to meet or exceed these rules,and by taking part has agrred to to so.The Commandos Reserve the right to exclude or suspend any player that we feel may not follow, or has failed tp follow these rules during a past or present event.
    If you have any question please feel free to post them here on the forums-



    PERMITTED WEAPONS: Any Selective fire gas, spring or AEG, Rifle,GPMG or SMG with a muzzle Velocity of 425-460FPS
    Any selective fire Gas, or electric Handgun 200-400FPS
    Any Bolt action Gas or spring Sniper weapon 500-605Fps
    Grenade and Rocket Launcher,BB or rockets, No FPS limit or ammo quanity restrictions.
    AMMO: Any 6mm or 8MM Plastic BB of any weight, NO STEEL or ALUMINUM BBS ARE ALLOWED
    Some Venues may Require I Bio BB.You will be Required to show the Package.
    PYRO: With Game host approval,and inspection.Player must be 16 or older to deploy pyro.
    Smoke grenades,Candles and Stick any color. NO CS Or DM Gas please!
    BB Grenades
    Flash bangs (note) No live tactical device over 100Dcb
    NO HOME MADE PYRO, SMOKE OR EXSPLOSIVES

    REQUIRED SAFETY GEAR:ANZI RATED FULL SEAL EYE PROTECTION IS MANDATORY FOR ALL PLAYERS WHO TAKE PART IN A 49Th COMMANDOS EVENT.Face protection is optional.
    DEATH RAGS ARE MANDATORY

    TEAM ARM BANDS: To prevent confusion and freindly fire hits Players will be given a colored arm band that will be placed on the forarm, shoulder or helmet.

    TEAM/FACTION LEADERS: Each faction will be asked to appoint a team Leader.This Team Leader will be point of Contact with Game /event staff.Team leader will also be expected to lead the faction in to combat. Team leaders my appoint other players to Fire team leaders. Players are expected to respect the chain of command. Team /faction leaders are to be fair, and respectfull of all players under their Command....Team Leader and Fire Team Leader MUST HAVE A RADIO

    AGE RESTRICTIONS: Minimum age is 13-(Note)Parents must be on sight, but are NOT required to play.

    RIGHT to REFUSE: The 49Th Commandos retains the right to refuse the particapation of any player, or team with out disclosure of reason.



    KILL SHOTS;
    Any hit by a BB is considered a “hit.” This includes ricochets and shots through bushes. If you feel or hear something hit you, that is considered a hit. An impact from a BB that you do not feel but only hear counts as a “hit” as well.
    GUN HITS: This is a per game. A hit to your weapon will render it dissabled.Player will remove Magazine, Clear the weapon and re insert the magazine to re activate it. Side arms are recomended but NOT mandated.
    GRENADE KILLS: To include Hand thrown, and M203 projectiles.
    Open area- 10-12 feet from where the projectile/device come to rest.
    CQB- 5-10 Feet from where projectile comes to rest.
    Player deploying a hand grenade must declare out loud "FRAG OUT"
    M203 shooters are exempt from calling out a round.
    M203 that are fired at a Vehicle will be considered an RPG round.

    IN THE EVENT YOU ARE HIT:
    Any impact to your body or gear is considerd a hit. Sit or lie in the spot you were hit Place your RED DEATH RAG on your head or in a spot that can be seen by other players.You May call out for a medic.If No medic comes to your aid Wait 5 Min. Then Move to a Respawn point as is directed at Game start, Once you are at the Respawn point you may rejoin the game.

    RESPAWN LIMITS will be set at the biggining of the game. Once you have used all of your Respawn you are Out. NOTE: CQB hits are sudden death regardless of remaining Respawns.

    MEDIC RULES: Each team is required to have one designated Medic per 7 players.The Medics should be marked by a red piece of tape, or a red cross arm band thats is visable to others. A medic will set up mobile CCP sites at least 25-50 Yards behind freindly skirmish lines. CCP will be marked with Orange tape of Traffic cones. Medic respond to a call for MEDIC, and can Buddy drag a wounded player to the closest CCP by placing a hand on the player and walking/running to the CCP. The medic must maintain contact with wounded player at all times during the recovery.

    BLEED OUT: Any player who is hit, deploys a death rag, and is not recoverd by a medic can bleed out in place. After 5 Minutes player will move to the nearest friendly CCP while holding their weapon above their head. Once at the CCP they are considered respawned and my rejoin the battle from that point.
    CAMPING OUT: It is not permitted to camp out at a CCP and fire on the players that are attempting to rejoin the game. USE YOUR COMMON SCENCE on this one

    REAL MEDICAL EMERGENCY:
    In the event of a REAL medical emergency Call out on your radio, CORPSMAN, Give a Location, Stand and wave your Death RAG, and the game stopped. All combat and maneuvering is to be stopped, and game staff will determine whether forces are to stay in the field or return to the staging area. ALL PLAYERS SHOULD STAY IN THEIR POSITIONS AND AWAIT FURTHER INSTRUCTIONS. After medical personnel have resolved the medical issue, game is to be resumed by transmitting “game on” over all radio channels and yelling “game on.” Game admin is to blow one long blast on a whistle. Combat and maneuvering can be resumed at this point.

    RESUPPLY: We play Military simulation rules. Please have all the required gear, Ammo, water and batteries that you will need to play for the duration of the event. IF ypou return to the staging area ypu are out, and will not be permitted to return to the game,

    VEHICLES; all vehicles that are to be used in an event must have the ability to stop and move in reverse. ALL vehicles must be inspected by game staff before use in the event. a;ll drivers must have a valid Drivers Lic.

    KILLING A VEHICLE: Any vehicle that is hit By A M203 projectile Ie Nerf Rocket is considered knocked out. Passengers may dissmount and continue to fight.Passegers CAN NOT Fire from a Knocked out VEHICLE. Hand grenades Can NOT knock out a Vehicle unless thrown Into a window or bed of the vehicle.
    small arms fire will not knock out a vehicle but any passengers hit while mounted are considerd DEAD and must dissmount to respawn.

    SNIPERS: snipers will be allowed to deploy to a hide 15 minutes ahead of regular forces. They can not deploy into an opposing teams area. This rules is on a per game basis, and must be declared at event start.

    BLIND MAN RULES:
    If a non-player enters the field of play without eye protection, players are to yell “blind man” and cease combat and moving. Game admin or staff may move to move the non-player to a safe area, and once they are back in position blow a whistle or yell “game on.”

    SAFE AREAS/STAGING AREA: This is considered a No goggles safe area. No test firing of weapons is permitted in or around the staging areas, cars, or parking area. Test fireing will be permitted in a designated area only
    REAL STEEL: NO REAL STEEL IS ALLOWED ON THE PLAYING FEILD AT ANY TIME.

    SPORTSMANSHIP: This is a game of Honor.You are expected to play by the rules set fourth by the 49Th Commandos.This said be aware that we have a ZERO TOLORENCE POLICY.If any player purposly break any of these rules you will be asked to stand down. We will not tolerate cheating, poor sportsmanship, or threats of violence.

    REPORTING INFRACTIONS: Do not call other players hits.If you see another player who is Ghosting, or not following the evnt rules make a mental note of the players name, Uniform or other identifying features. report this to your teams Capitan. Team Capitans will then bring this info to the attention of the event staff.



    We look forward to seeing you on the Field- Goldleader CO ACo.1St INF.,49Th Cdo\Gren[b]
    psykoboy
    psykoboy


    Posts : 3
    Join date : 2011-01-02
    Age : 29
    Location : Tucson AZ

    COMMANDOS OFFICAL RULES SET VERSION 1 UPDATED 1,MARCH2010 Empty Re: COMMANDOS OFFICAL RULES SET VERSION 1 UPDATED 1,MARCH2010

    Post  psykoboy Wed Jan 05, 2011 10:40 pm

    hey I have a mock I.E.D. would that fall into grenade rules it has an actual time detonator ( soon to have trip wire )

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